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July 21, 2024

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August 18, 2026

Pablo Manzoni, UX Lead & Product Designer at Kaizen Softworks

Pablo Manzoni

Professional non-conformist

UX Lead & Product Designer

Technology

Technology

UX Design

UX Design

Usability for Developers: Identify, Evaluate and Prioritize

Published on

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August 18, 2026

Last updated on

·

August 18, 2026

Time to read

·

12

Pablo Manzoni, UX Lead & Product Designer at Kaizen Softworks

Pablo Manzoni

UX Lead & Product Designer

Usability isn't just a designer's jergon. For developers, understanding usability can make a big difference. It makes it easier to work independently and effectively collaborate with designers and users. This understanding cuts down on the back-and-forth between design, development, and product owners, saving you time.

In this blog post, we'll show you how to understand, evaluate, and prioritize usability using practical tools. These tips will empower you to work more independently and improve your development process.

What is Usability?

First, we should start by defining usability. Usability is all about making it easy for users to interact with a product and achieve their goals efficiently and effectively. It’s not just a vague concept—there are universal rules and guidelines we can follow, and even adapt to our specific product.

When we talk about usability, we focus on three main aspects:

  • Efficiency: How fast can users complete their tasks?
  • Effectiveness: How accurately can users achieve their goals?
  • Satisfaction: How enjoyable is the overall experience?

These aspects are measurable. For example, reducing the time it takes a user to complete a task by 20%, not only improves usability but also translates into quantifiable costs savings and user satisfaction.

Why Usability is Important in Software Projects?

  • Boosts user satisfaction: Easy-to-use products keep users happy.
  • Reduces errors: Clear instructions and feedback help users make fewer mistakes and recover quickly when they do.
  • Makes learning easy: Consistent design elements make it easy for users to understand and remember how to use your product.
  • Cuts support costs: User-friendly products lead to fewer support calls, saving money.
  • Boosts efficiency: Familiar interfaces help users navigate and complete tasks more quickly.
  • Increases user retention: Satisfied users are more likely to stick around.
  • Improves accessibility: Usable products work well for everyone, including those with disabilities.
  • Drives conversions: A smooth and enjoyable process turns visitors into customers.

Why Developers Should Care About Usability?

Usability it's a fundamental part of the development process that can streamline workflows and reduce the need for revisions. Here's why it's essential for developers:

Improve Cross-Functional Collaboration

Understanding usability allows developers to connect more effectively with other departments such as user experience (UX) designers, product owners, and users. This common ground promotes better communication and ensures everyone is focused on user-centric goals.

Reduce Hand-Offs

When developers have a good grasp of usability, the transition between design and development becomes smoother. Early involvement in usability discussions can cut down on extensive revisions and ensure features are well-planned from the start.

Minimize Rework

Planning features with usability in mind prevents costly back-and-forth adjustments after launch. Addressing usability issues early not only guarantees functionality but also improves the user experience of the final product.

Increase Development Efficiency

Consider usability as a part of the big picture, not just an add-on. This perspective allows developers to anticipate user needs, streamline their development processes, and deliver more efficient solutions.

Prioritization

Usability evaluations equip developers with tangible metrics to identify and prioritize issues effectively. This clarity prevents unnecessary changes based on subjective opinions and focuses efforts on addressing critical user experience challenges.

How to Evaluate Usability?

There is no single way to evaluate usability, and there’s no definitive rulebook that applies to every single situation. That said, in this article we’ll be focusing on different heuristic lists. These lists provide general rules or guidelines for identifying usability problems in user interface design.

Some common examples include Nielsen's Usability Heuristics, Gerhardt-Powals' Cognitive Engineering Principles, Shneiderman's Eight Golden Rules of Interface Design, Bastien and Scapin's Ergonomic Criteria, Don Norman's Design Principles, and the ISO 9241-110 Dialogue Principles.

The great thing about these lists is that they’re not set in stone. You can adapt them to fit your unique business needs. For example, if you’re in the business of selling light switches, the height and position of the switch would be pretty crucial parameters in terms of usability.

So, grab a list, understand it, and start evaluating whether you’re meeting usability standards. Remember, customizing the list to your own specific situation and business context is a must.

Some examples of Usability Heuristics

  • Help Users Recognize, Diagnose & Recover From Errors
Example of "Help Users Recognize, Diagnose & Recover From Errors" Heuristic: The image compares two app error messages. One is unclear and unhelpful, while the other clearly explains the issue and guides the user to a solution.
  • Match Between System and the Real World
Example of "Match Between System and the Real World" Heuristic: The image compares two app payment interfaces. One has usability issues, while the other is designed correctly.

Prioritizing Usability Issues

When prioritizing usability issues, it's important to have a systematic approach to ensure that we address the most critical problems first. One effective method is to use formulas that assign a specific weight to each issue. These formulas can consider several criteria to determine the priority level.

For example, we can rate the business impact on a scale from 1 to 5.

We can also categorize the criticality of the usability problem, ranging from blocker to suggestion, including moderate and serious levels.

Additionally, the duration of the issue's existence can be part of this formula, gaining more weight over time.

It's important not to rush to address the first piece of feedback, especially when it comes from someone influential like a CEO or Product Owner. We often tend to over-prioritize such feedback, but even well-intentioned suggestions can sometimes cause more harm than good.

So, what should we do? We need to learn how to assign a weight to each usability issue to focus on those that will have the most significant impact. By doing so, we ensure that we address the most critical usability issues first, allocate resources effectively, minimize costs, and achieve significant improvements in usability, leading to a higher return on investment.

Generating Solutions

When generating solutions, it's ideal to have multiple options to bring to the table for discussion. Having various solutions allows us to evaluate different complexities with different levels of effort.

Sometimes, putting a lot of effort into a small problem doesn't make sense, just as solving a big problem with minimal effort might not be effective. By considering multiple solutions, we can weigh the pros and cons of each and choose the most appropriate approach for the situation.

Conclusion

Understanding usability is crucial for developers. It enhances collaboration, reduces rework, and ensures features are user-friendly from the start. By focusing on efficiency, effectiveness, and satisfaction, you can create products that not only function well but also delight users.

Next time you’re planning a feature, think about usability and see the difference it makes.

Usability isn't just a designer's jergon. For developers, understanding usability can make a big difference. It makes it easier to work independently and effectively collaborate with designers and users. This understanding cuts down on the back-and-forth between design, development, and product owners, saving you time.

In this blog post, we'll show you how to understand, evaluate, and prioritize usability using practical tools. These tips will empower you to work more independently and improve your development process.

What is Usability?

First, we should start by defining usability. Usability is all about making it easy for users to interact with a product and achieve their goals efficiently and effectively. It’s not just a vague concept—there are universal rules and guidelines we can follow, and even adapt to our specific product.

When we talk about usability, we focus on three main aspects:

  • Efficiency: How fast can users complete their tasks?
  • Effectiveness: How accurately can users achieve their goals?
  • Satisfaction: How enjoyable is the overall experience?

These aspects are measurable. For example, reducing the time it takes a user to complete a task by 20%, not only improves usability but also translates into quantifiable costs savings and user satisfaction.

Why Usability is Important in Software Projects?

  • Boosts user satisfaction: Easy-to-use products keep users happy.
  • Reduces errors: Clear instructions and feedback help users make fewer mistakes and recover quickly when they do.
  • Makes learning easy: Consistent design elements make it easy for users to understand and remember how to use your product.
  • Cuts support costs: User-friendly products lead to fewer support calls, saving money.
  • Boosts efficiency: Familiar interfaces help users navigate and complete tasks more quickly.
  • Increases user retention: Satisfied users are more likely to stick around.
  • Improves accessibility: Usable products work well for everyone, including those with disabilities.
  • Drives conversions: A smooth and enjoyable process turns visitors into customers.

Why Developers Should Care About Usability?

Usability it's a fundamental part of the development process that can streamline workflows and reduce the need for revisions. Here's why it's essential for developers:

Improve Cross-Functional Collaboration

Understanding usability allows developers to connect more effectively with other departments such as user experience (UX) designers, product owners, and users. This common ground promotes better communication and ensures everyone is focused on user-centric goals.

Reduce Hand-Offs

When developers have a good grasp of usability, the transition between design and development becomes smoother. Early involvement in usability discussions can cut down on extensive revisions and ensure features are well-planned from the start.

Minimize Rework

Planning features with usability in mind prevents costly back-and-forth adjustments after launch. Addressing usability issues early not only guarantees functionality but also improves the user experience of the final product.

Increase Development Efficiency

Consider usability as a part of the big picture, not just an add-on. This perspective allows developers to anticipate user needs, streamline their development processes, and deliver more efficient solutions.

Prioritization

Usability evaluations equip developers with tangible metrics to identify and prioritize issues effectively. This clarity prevents unnecessary changes based on subjective opinions and focuses efforts on addressing critical user experience challenges.

How to Evaluate Usability?

There is no single way to evaluate usability, and there’s no definitive rulebook that applies to every single situation. That said, in this article we’ll be focusing on different heuristic lists. These lists provide general rules or guidelines for identifying usability problems in user interface design.

Some common examples include Nielsen's Usability Heuristics, Gerhardt-Powals' Cognitive Engineering Principles, Shneiderman's Eight Golden Rules of Interface Design, Bastien and Scapin's Ergonomic Criteria, Don Norman's Design Principles, and the ISO 9241-110 Dialogue Principles.

The great thing about these lists is that they’re not set in stone. You can adapt them to fit your unique business needs. For example, if you’re in the business of selling light switches, the height and position of the switch would be pretty crucial parameters in terms of usability.

So, grab a list, understand it, and start evaluating whether you’re meeting usability standards. Remember, customizing the list to your own specific situation and business context is a must.

Some examples of Usability Heuristics

  • Help Users Recognize, Diagnose & Recover From Errors
Example of "Help Users Recognize, Diagnose & Recover From Errors" Heuristic: The image compares two app error messages. One is unclear and unhelpful, while the other clearly explains the issue and guides the user to a solution.
  • Match Between System and the Real World
Example of "Match Between System and the Real World" Heuristic: The image compares two app payment interfaces. One has usability issues, while the other is designed correctly.

Prioritizing Usability Issues

When prioritizing usability issues, it's important to have a systematic approach to ensure that we address the most critical problems first. One effective method is to use formulas that assign a specific weight to each issue. These formulas can consider several criteria to determine the priority level.

For example, we can rate the business impact on a scale from 1 to 5.

We can also categorize the criticality of the usability problem, ranging from blocker to suggestion, including moderate and serious levels.

Additionally, the duration of the issue's existence can be part of this formula, gaining more weight over time.

It's important not to rush to address the first piece of feedback, especially when it comes from someone influential like a CEO or Product Owner. We often tend to over-prioritize such feedback, but even well-intentioned suggestions can sometimes cause more harm than good.

So, what should we do? We need to learn how to assign a weight to each usability issue to focus on those that will have the most significant impact. By doing so, we ensure that we address the most critical usability issues first, allocate resources effectively, minimize costs, and achieve significant improvements in usability, leading to a higher return on investment.

Generating Solutions

When generating solutions, it's ideal to have multiple options to bring to the table for discussion. Having various solutions allows us to evaluate different complexities with different levels of effort.

Sometimes, putting a lot of effort into a small problem doesn't make sense, just as solving a big problem with minimal effort might not be effective. By considering multiple solutions, we can weigh the pros and cons of each and choose the most appropriate approach for the situation.

Conclusion

Understanding usability is crucial for developers. It enhances collaboration, reduces rework, and ensures features are user-friendly from the start. By focusing on efficiency, effectiveness, and satisfaction, you can create products that not only function well but also delight users.

Next time you’re planning a feature, think about usability and see the difference it makes.

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Aug 28, 2026

About Catalyst 26: Partnerships & Ecosystem Conference

Everything to know about Catalyst 26: dates, price, who attends, both keynote recaps, and when the next Catalyst event is.

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Catalyst 26 was Partnership Leaders' fifth annual conference for partnership, ecosystem, and go-to-market professionals. It took place August 25 and 26, 2026, at the Marriott Hotel at the Brooklyn Bridge in New York, with more than 1,000 attendees and 70-plus speakers from companies including Anthropic, OpenAI, Google, Microsoft, IBM, BCG, and Siemens.

Dates August 25–26, 2026
Location Marriott Hotel at the Brooklyn Bridge, Brooklyn, NY
Edition 5th annual
Attendees 1,000+ partnership, ecosystem, and GTM professionals
Speakers 70+, including people from Anthropic, OpenAI, Google, Microsoft, IBM, BCG, and Siemens.
Price $849 early bird, rising to $999, then $1,999

Who Catalyst events are for

Catalyst brought together people building and running partner programs across SaaS, AI, consulting, systems integration, agencies, and major cloud platforms.

Attendees included executives leading partnership organizations, and people working directly in alliances, partner sales, marketing, operations, strategy, and enablement.

What Catalyst 26 is like

You can look at the agenda before a conference and have a pretty good idea of what you'll find. Being there is different.

This year's theme was "Navigating Frontier Ecosystems". Anthropic's Head of Partnerships and one of OpenAI's partner program leads appeared on the same agenda as people from Oracle, Siemens, IBM, and BCG, companies that have run formal partner programs for two decades.

That mix was one of the most interesting parts of the conference. Newer AI companies were discussing partner tiers, co-selling, and joint delivery alongside companies where those models have been part of their business for years.

What Catalyst 26 covered

Catalyst 26 split its sessions into eight pillars:

  • Advancing Organizational Maturity: turning partnerships into something measured and repeatable instead of one founder doing favors for another.
  • Become a Strategic Partner: getting partnerships involved when product and business decisions are made, not told about them afterward.
  • Frontier Partner Experience: adapting partner programs as AI changes how companies build and integrate products.
  • Path to CPO: career sessions for people aiming to lead partnerships at the executive level.
  • Co-Build: two companies building something together.
  • Co-Market: two companies running a campaign together.
  • Co-Sell: two sales teams working the same deal.
  • Co-Serve: two companies delivering the same engagement to a client.

Catalyst 26 sessions

Day 1 Keynote

The Day 1 keynote brought together Partnership Leaders’ CEO Asher Mathew, Tribe AI’s Co-founder & CEO Jaclyn Rice Nelson, Anthropic’s Head of Partnerships Phil Samenuk, and Boomi’s Chairman & CEO Steve Lucas.

Their discussion focused on how companies are relying on partners to build, sell, and deliver products across AI, cloud, and enterprise software. A few points stood out:

  • More companies have dedicated partner teams now, which means a generic, one-size-fits-all partner program doesn't cut it anymore. Partners show up when the program fits how they work.
  • New AI products and cloud services are shipping so fast that a partner program can't just get set once and left alone. Incentives, support, and how you work together need regular updates.
  • Partnerships also came up as a way to access data a company couldn’t reach on its own, whether that meant getting access to it, combining it, or putting it to use.
  • AI doesn't change the basics of a good partnership. Account planning, clear ownership, and relationships built over time still matter most.

Day 2 Keynote

The Day 2 keynote featured Ramp’s Lead Economist Ara Kharazian, Eliza’s Founder Brian Benedict, Siemens’ EVP Global Partner Ecosystem Dion Smith, and Oracle’s SVP, Partner Sales & Operations Strategy Leah Yomtovian.

A few points stood out:

  • The spending data told a slower story than expected: AI adoption is mostly going toward productivity gains and task automation, not some overnight shift.
  • Siemens is in the middle of folding more than 68,000 partners and roughly 200 separate programs into a single global one, mainly to make it easier to coordinate across IT and operational technology.
  • Oracle's approach is a running "listening tour": every partner gets the same baseline benefits, then incentives and credits get layered based on the type of partner and how they work with Oracle.
  • There was also talk of a newer kind of service team: bring in engineers, turn AI requirements into working products, and reuse delivery methods that already work instead of starting from scratch each time.

Next Catalyst events

The date and location of Catalyst 27 hasn’t been announced yet. In the meantime, you can check out the half-day Catalyst Summits in different cities:

  • October 20, 2026 - Seattle
  • October 27, 2026 - Chicago
  • October 2026 - Los Angeles
  • December 2026 - Singapore

Check Partnership Leaders’ events page for updates.

·

Aug 26, 2026

Why adding people doesn't always fix a struggling team

Learn when a software team should hire, wait, reorganize, or build skills internally, and how to tell which option will actually help.

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When a client asks to hire someone new, a common reaction is to open a search. There's more work, more pressure, and new features to build. It seems like the obvious thing to do.

But in our experience working with software development teams, the problem often isn't a lack of people. The problem is knowledge concentrated in too few people, unclear team roles, slow onboarding, or temporary demand.

The question worth asking isn't who can fill the position, but what would help the team work better. That points to one of three answers: hire, don't hire, or build the capability from within. Figuring out which one applies, and why, is the real work before opening a search.

What you should ask before assuming you need someone new

Hiring works when three conditions are met: the need will last, no one on the team has the capacity to take it on, and the team can onboard someone well. That last condition is easy to overlook. A team can have a real, lasting gap and still not be ready to bring someone in if no one has the time to guide them.

The risk comes from jumping straight from "there's more work" to "we need someone" without checking what's causing the pressure. It's easy to turn a request into a list of requirements (X years of experience, a specific technology, advanced English) and start the search. The real cause is often something else: a project that grew too fast, a tech lead with no time to onboard new hires, processes that stopped scaling, or a team that lost key people and needs to recover knowledge before adding headcount.

That's why, before thinking about who could fill the role, we ask these questions:

  • What outcome is the client trying to achieve?
  • What's happening on that team today?
  • What specific problem is this hire meant to solve?
  • Does adding a person solve that problem?
  • Is there someone on the team who could take this on?
  • Are there other, less obvious alternatives?

When the answers confirm the need will last, the current team can't cover it, and the team has the capacity to onboard someone, hiring is the right call: opening the search fills a gap the team can't close internally.

Does the problem need someone new to fix it?

Not hiring is the right call when the problem behind the request is temporary, or when it will resolve before the new hire finishes onboarding. Recommending against a hire may sound unusual for a company that offers staff augmentation, but our job as a strategic partner is not to maximize every opportunity but to recommend the best decision for the client. Depending on what's actually going on, the fix can look like:

  • An internal rotation: moving someone with spare capacity into the gap.
  • Reorganizing responsibilities across the team instead of adding a seat.
  • Hiring a different profile than the one originally requested.
  • Combining two roles into one instead of opening two searches.
  • Waiting a few weeks, when the project context is about to change on its own.

Is a temporary increase in workload a good reason to hire?

This happened on a project with a long onboarding period. The initial request seemed clear: hire a mid-level developer. There was work and budget available. But when we spoke with the team, we found that the workload increased because one team member had been temporarily reassigned to another sub-team. Before moving forward, we considered what would happen when that person came back.

The client's system was complex: any new hire needed several months to understand the business, the architecture, and the platform before they could contribute independently.

The problem justifying the hire was going to disappear, but the new hire wouldn't. By the time that person had enough context, the need that started the search would no longer exist.

We recommended against moving forward, even though there was budget to add someone. The client avoided an unnecessary hire and months of onboarding for a problem that was already resolving itself. Sometimes the best answer is to wait a few weeks; other times, it's reorganizing the team or developing internal talent.

How can you build team capability without hiring?

Build capability internally when the team already has product context but lacks a specific skill. Developing that skill internally can be faster than waiting for someone new to reach the same level of context.

More people doesn't always mean more capacity. Onboarding a new hire takes time from the people already on the team: explaining the business and the architecture, reviewing their work, and building trust. That's why, during the first few weeks, a team can become less productive while it onboards someone new. Complex projects can include years of technical decisions and undocumented knowledge. New hires still need time to learn that context.

Should you hire a specialist or train someone on your team?

A client needed a senior SQL Server specialist. That niche skill set made the role difficult and expensive to fill. We started the search and interviewed candidates, but the deeper issue became clear quickly: the real challenge on the project wasn't SQL Server. It was understanding a product shaped by years of evolution, multiple applications, and complex business logic.

The right person to develop that expertise was already on the team. Instead of hiring someone with deep SQL Server expertise, the client supported that team member in building the SQL Server skills the project needed. That person had business knowledge, motivation, and a much shorter learning curve than an external hire would have had. An outside specialist provided targeted support when needed.

The team gained SQL Server expertise without losing months waiting for a new hire to learn the product first. The person who took on SQL Server gained a valuable new skill without stepping away from the other work they were doing on the project.

A team's capacity depends on how its people complement each other, what knowledge they share, and what autonomy they've developed, not just on headcount. A team of ten people who are aligned, with shared context and autonomy, can generate more value than a team of fifteen where much of the time goes into onboarding new hires.

Should you hire, wait, or develop the skill internally?

Scenario Signal What to do
Hire The need will last, no one on the team can cover it, and the team can onboard someone well Open the search for a clearly defined role
Don't hire The problem is temporary or resolves before onboarding finishes Wait, reorganize the team, or cover the gap another way
Build internal capability Missing specific expertise, not people; someone already has the business context Develop the skill internally, with targeted outside support if needed

What questions do we ask first?

  1. What specific problem are we trying to solve?
  2. Will the need still exist after the person has been hired and onboarded?
  3. Is there someone on the team who could cover it?
  4. Do we have the capacity to onboard someone well?
  5. Is the problem a lack of people, or is it caused by unclear roles, missing product knowledge, slow onboarding, or a temporary increase in workload?
  6. What impact will this hire have six months from now?
  7. If we couldn't hire today, what other option would we explore?
  8. What higher-priority work would someone on the team have to stop doing to cover this need?

Wait to open a search when the team can't define the problem, confirm the need will last, or support onboarding. Clarify those points first.

If you're weighing this decision with your own team, let's talk about whether to hire, reorganize, or develop someone already on the team.

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