Kaizen Teams

Dropdown

Table of Contents

Time to read

·

12

Published on

·

September 23, 2025

Last updated on

·

May 26, 2026

Elena Rivero, People Care at Kaizen Softworks

Elena Rivero

Child-free with a PhD in stroller brands

People Care & Hiring

Hiring Process: How We Build Teams at Kaizen

Published on

·

May 27, 2026

Last updated on

·

May 26, 2026

Time to read

·

12

Elena Rivero, People Care at Kaizen Softworks

Elena Rivero

People Care & Hiring

At Kaizen, we believe building an amazing team is everyone’s job. That’s why our hiring process isn’t siloed in one department, it's a hands-on, collaborative effort where everyone from developers and designers to project leads has a voice.

The result is a team of people who truly reflect our values and are excited to grow with us. The proof is in our stability: our annual turnover rate is just 5%, and an incredible 0% among key players.

We’ve designed our process to be thorough, not bureaucratic. From start to offer, it typically takes 3 to 6 weeks. Here’s a look at how it works.

We Start on the Inside

Before we post a role publicly, we share it internally through KaizenOS, our web app built to bring transparency into our organizational structure. We’re committed to our team’s growth, so we give them the first shot, whether they’re ready for a new challenge themselves or know someone who’d be a great fit.

Only after we’ve explored internal options do our People Care team and the project lead sit down to define the role and shape a job description that reflects what we truly need.

Step 1: Screening

This is a relaxed, get-to-know-you call with our People Care team. We’ll chat about:

  • Your background and work experience

  • What drives you and what you’re looking for in your next role

  • Your English level

  • Salary expectations

But this is a two-way street. We want you to grill us, too. We’ll give you the inside scoop on Kaizen and answer any questions you have.

Step 2: Cultural Interview

This part of the process is special. It’s not run by People Care, it’s led by fellow Kaizeners from all areas of the company: developers, designers, leads, you name it.

Anyone who wants to join in can volunteer. Why? Because our culture is our people. And they’re the best judges of who’ll thrive here.

We’re looking for teammates who:

  • Communicate with clarity and kindness
  • Believe great ideas can come from anywhere and can challenge them respectfully.
  • Take ownership and proactively look for solutions.
  • Are naturally curious and always eager to learn.
  • Aren't afraid to speak up or ask questions.

Step 3: Technical Interview

This is where we dive into your expertise. You’ll meet with senior team members who know the role and the tech inside and out. We skip the brain teasers and "gotcha" questions, and we focus on practical, real-world problems.

For junior developers, we start with a short (1-hour tops) take-home exercise. It’s not a pass/fail test; it’s a starting point for a conversation about how you think, how you solve problems, and how you approach the work. 

Step 4: Team Meeting

In this stage, you'll meet with your potential teammates for a practical conversation about the project's challenges and to assess the mutual fit.

Then, for client-facing roles, there is an optional instance with the client. Think of it as a chemistry check to make sure it’s a great fit for you, the client, and us. 

To keep things fair and focused on skills, we often use a "blind" version of your resume for this stage. We remove details like your name and past employers so the focus remains 100% on your skills, experience, and talent. It’s a simple way to reduce bias and let your work speak for itself.

Step 5: Psychotechnical Interview

The final step is a one-on-one psychotechnical interview with a People Care specialist. Through a conversation that includes some competency-based questions, we get to know you on a deeper level.

We believe in a holistic view, so this chat isn't a make-or-break step; it's a valuable part of the overall evaluation. The information gives us insight into how you might behave in certain scenarios and, most importantly, helps us prepare the best possible onboarding for you, tailored to your needs.

Sound Like Your Kind of Team?

This process is how we build the dedicated, invested teams that our clients love. It’s how we find people who don’t just work at Kaizen, but actively shape it.

If this way of working feels like a good fit, we’d love to hear from you.
👉 Explore Careers

And if you’re a company looking for a team that brings this same care, collaboration, and energy to every project, we’re here for that too.
👉 Let’s Discuss Your Project

At Kaizen, we believe building an amazing team is everyone’s job. That’s why our hiring process isn’t siloed in one department, it's a hands-on, collaborative effort where everyone from developers and designers to project leads has a voice.

The result is a team of people who truly reflect our values and are excited to grow with us. The proof is in our stability: our annual turnover rate is just 5%, and an incredible 0% among key players.

We’ve designed our process to be thorough, not bureaucratic. From start to offer, it typically takes 3 to 6 weeks. Here’s a look at how it works.

We Start on the Inside

Before we post a role publicly, we share it internally through KaizenOS, our web app built to bring transparency into our organizational structure. We’re committed to our team’s growth, so we give them the first shot, whether they’re ready for a new challenge themselves or know someone who’d be a great fit.

Only after we’ve explored internal options do our People Care team and the project lead sit down to define the role and shape a job description that reflects what we truly need.

Step 1: Screening

This is a relaxed, get-to-know-you call with our People Care team. We’ll chat about:

  • Your background and work experience

  • What drives you and what you’re looking for in your next role

  • Your English level

  • Salary expectations

But this is a two-way street. We want you to grill us, too. We’ll give you the inside scoop on Kaizen and answer any questions you have.

Step 2: Cultural Interview

This part of the process is special. It’s not run by People Care, it’s led by fellow Kaizeners from all areas of the company: developers, designers, leads, you name it.

Anyone who wants to join in can volunteer. Why? Because our culture is our people. And they’re the best judges of who’ll thrive here.

We’re looking for teammates who:

  • Communicate with clarity and kindness
  • Believe great ideas can come from anywhere and can challenge them respectfully.
  • Take ownership and proactively look for solutions.
  • Are naturally curious and always eager to learn.
  • Aren't afraid to speak up or ask questions.

Step 3: Technical Interview

This is where we dive into your expertise. You’ll meet with senior team members who know the role and the tech inside and out. We skip the brain teasers and "gotcha" questions, and we focus on practical, real-world problems.

For junior developers, we start with a short (1-hour tops) take-home exercise. It’s not a pass/fail test; it’s a starting point for a conversation about how you think, how you solve problems, and how you approach the work. 

Step 4: Team Meeting

In this stage, you'll meet with your potential teammates for a practical conversation about the project's challenges and to assess the mutual fit.

Then, for client-facing roles, there is an optional instance with the client. Think of it as a chemistry check to make sure it’s a great fit for you, the client, and us. 

To keep things fair and focused on skills, we often use a "blind" version of your resume for this stage. We remove details like your name and past employers so the focus remains 100% on your skills, experience, and talent. It’s a simple way to reduce bias and let your work speak for itself.

Step 5: Psychotechnical Interview

The final step is a one-on-one psychotechnical interview with a People Care specialist. Through a conversation that includes some competency-based questions, we get to know you on a deeper level.

We believe in a holistic view, so this chat isn't a make-or-break step; it's a valuable part of the overall evaluation. The information gives us insight into how you might behave in certain scenarios and, most importantly, helps us prepare the best possible onboarding for you, tailored to your needs.

Sound Like Your Kind of Team?

This process is how we build the dedicated, invested teams that our clients love. It’s how we find people who don’t just work at Kaizen, but actively shape it.

If this way of working feels like a good fit, we’d love to hear from you.
👉 Explore Careers

And if you’re a company looking for a team that brings this same care, collaboration, and energy to every project, we’re here for that too.
👉 Let’s Discuss Your Project

Related Articles

·

Jun 29, 2026

The wheel proposes, the oracle decides

How we pick the next UX Tiny Knowledge Byte speaker, with a spinning wheel and a Magic 8 Ball.

12 read time

Read more

A while ago we noticed something pretty common: everyone wanted to share more knowledge internally, but nobody wanted another heavy corporate ritual.

Internal talks usually start with good intentions and slowly disappear. They take time, preparation, and energy. And at some point people start feeling like they need to be experts before presenting anything.

So we tried the opposite.

15 minute talks.

Small topics.

Low pressure.

And one important rule: every session had to leave something useful behind. A tool, a workflow, an idea, a shortcut, a new way to approach a problem. Something people could actually use after the talk ended.

We didn’t want theory that went nowhere.

Somehow, that ended up working much better than we expected.

The idea was to reduce friction

Screenshot of the shared topic pool

Tiny Knowledge Bytes is intentionally simple:

  • anyone can suggest topics
  • anyone can end up presenting
  • you don’t need to master the topic
  • talks can come from experiments, client problems, tools or random discoveries
  • sessions should leave something practical behind
  • if nobody volunteers, the system picks someone for us

The goal was making knowledge sharing feel lightweight instead of exhausting.

Some of the best talks start with:

“I tried this yesterday and it was weird.”

The topic pool started growing on its own

Over time, topics started coming from everywhere.

Sometimes someone took a course and used a Tiny Knowledge Byte as a way to give something back to the team. Other times, a client problem triggered research into new tools, workflows or AI approaches.

A lot of sessions start from curiosity or necessity more than planning.

The pool slowly filled up with things like:

  • Synthetic Users
  • Google AI Studio
  • Design.md
  • Computer Vision
  • MCP + Figma
  • V0 workflows
  • AI orchestration
  • Figma plugins
  • comparing AI tools using the same prompt

And honestly, the mix is part of what makes it interesting.

Sometimes a UX session drifts into Computer Vision. Sometimes someone technical shares a visual workflow that half the design team ends up adopting later.

There’s not much curation. It behaves more like a constant exploration system.

Then another problem appeared: choosing who presents

And this is where things became unnecessarily dramatic.

Nobody wanted to be “the person who chooses”. So we started adding absurd layers of randomness until we somehow ended up building a full internal app called 2FS.

Two Factor Sorteo.

Yes, it’s real.

The wheel proposes. The oracle decides.

The logic is simple.

First, a wheel picks someone.

Then a Magic 8 Ball decides whether destiny approves the selection.

If the oracle rejects the person, the process starts again.

That’s it.

The app accidentally became part of the learning loop too

Apps developed for the Tiny Knowledge Bytes.

2FS originally started as an excuse to experiment with:

  • Claude Code
  • Claude Design
  • design systems
  • editorial interfaces
  • motion and microinteractions

Eventually those same explorations turned into future Tiny Knowledge Bytes.

The tool we used to select speakers started generating new topics itself.

The system started feeding itself

One of the most interesting side effects is that people started building things outside their usual role because of previous Tiny Knowledge Bytes.

2FS itself is a good example. A designer saw sessions about Claude tooling and AI workflows and thought:

“Maybe I can actually build this.”

What started as a ridiculous speaker selection tool became a real product experiment involving Claude Code, interface systems and interaction design.

Then it came back into the Tiny Knowledge Bytes circuit as a new talk.

That loop became surprisingly valuable:

someone learns something,

tries it,

builds something with it,

and eventually inspires someone else to do the same.

What ended up mattering most

Final Oracle Certificate.

Over time we realized knowledge sharing works much better when:

  • it doesn’t require huge preparation
  • it’s allowed to be imperfect
  • it mixes different disciplines
  • it leaves something practical behind
  • and somehow involves a mystical wheel connected to a Magic 8 Ball

At that point, it stops feeling like another internal obligation and starts feeling like something people genuinely want to keep alive.

·

May 27, 2026

What AI Can and Can’t Replace in Design Systems

What happens when you build a design system from v0, Figma, and Windsurf, and let AI handle the speed while you keep the judgment.

12 read time

Read more

Just this month, I built a full design system in about 20 hours.

What used to take weeks, sometimes months, is now dramatically faster. So… what actually changed? And more importantly: what didn’t?

Design systems take time. On complex platforms, they can take hundreds of hours.

We were working with a large and complex product where inconsistencies had started to pile up. Different modules had evolved in isolation, teams were making independent decisions, and there were no shared guidelines. The answer was clear: we needed a design system.

AI tools were just starting to emerge back then. They were mostly useful for simple tasks as they tended to hallucinate when things got complex. Developers had started using them earlier than designers, MCP didn't exist yet, and Figma plugins were the best automation we had.

But the context has changed. Fast.

The Manual Era

We did what most teams did. We stopped, and we built it. Manually.

Picture two designers, a mountain of inconsistencies, and no map. We had to cross-reference information manually, digging through the code, detecting what could be merged, agreeing on naming conventions, deciding how to name components. Hours and hours of discussion until we finally landed on a solution.

In the end, we got there. A cleaner system, faster workflows, and for the first time, both teams speaking the same visual language. Hard-won, but it worked.

But now every month a new AI model seems to be released. Design is finally catching up with what developers faced about two years ago. New tools arose, and with that, the scope of our work as designers completely changed.

The Human Factor

For an internal project, I used our Kaizen site as a reference, combined with documentation from industry leaders as a guideline.

I started in v0, which is essentially a chat interface where you can generate UI components through prompts. I fed it the colors, typographies, and a reference image, and from there it was a back-and-forth: the AI generated, I reacted, adjusted, and pushed until the output matched what I had in my head. And just like that, I started prompting my way through a Design System.

Once a component was ready, I used the html.to.design plugin to bring it into Figma (yes, plugins are still alive!). Think of it as a bridge: the plugin exports designs directly from the browser into a Figma file.

Inside Figma, the intervention was more hands-on. First, I checked that everything was visually consistent with what was defined in v0: colors, typography, styles. Then I used Figma's built-in AI to rename all the component layers using BEM convention (something that would have taken a significant amount of time to do so manually).

BEM, which stands for Block Element Modifier, is a widely adopted naming convention in CSS. It structures layer names hierarchically and predictably, for example: button__label--disabled.

Using it keeps the code clean, readable, and consistent, especially when you're working alongside a developer who needs to understand what came out the other side.

Beyond naming, I also made sure the layer structure would generate the right properties when building component sets in Figma, so that all the variants would be correctly exposed and usable. My team also pointed out that adding descriptions to components and variants was key as context for any agent using them through an MCP.

The last step was connecting everything to Windsurf via MCP. With a frame selected in Dev Mode, Windsurf could read the Figma file and use the components to build more complex screens.

We worked closely with a developer throughout this phase. Not just for the technical knowledge, but because having someone who reads code fluently meant catching things we wouldn't have spotted otherwise. The design role here was direction and supervision: making sure the AI used the components correctly and didn't invent solutions where context was missing.

Every step of the process had a human decision behind it.

AI-assisted UI design workflow showing v0 component generation, html.to.design export to Figma, BEM layer organization, and Windsurf MCP development handoff.

An Unexpected Discovery

At one point, before we had any of the naming conventions figured out, I selected a frame and asked Windsurf to build a form using the components inside it, styled to match a specific card. The developer next to me was skeptical until he saw the result, and then he was just as surprised as I was.

What we realized is that the MCP wasn't reading layer names to understand context. It was reading everything inside the frame, even the loose text sitting alongside the components. Good naming is still worth doing. But the MCP doesn't need it to understand what it's looking at.

UI component library preview with cards, testimonials, service blocks, statistics, and a contact form for a modern software development website.

Learning to Talk to an AI

The more specific and contained your prompt, the better the outcome. We started with the most atomic component: the button, and worked outward from there. Each approved component became context for the next one, so the system gradually picked up the visual language we were building.

At some point I got ambitious and asked for five cards in a single prompt: blog card, service card, testimonial card, stats card, feature card… structures, states and all. The AI delivered.

Visually, everything looked fine. Then the developer looked at the code and pointed out that all five cards were independent components instead of variants of one. For a design system, that breaks everything.

One correction prompt fixed it. But it was a good reminder: the AI does exactly what you ask, not what you mean. And fixing it after the fact can cost more than getting it right from the start.

Some Things Learned Along the Way

  • Precision is key. Natural language is fine when you're asking for a cooking recipe, but when referring to a component, if you say things like "create" instead of "add", you'll probably end up with a whole new set of components instead of additional variants of an existing one.
  • The "Frame" is the context: MCPs can read everything inside the frame you select. This is a game-changer. It means the "naming conventions" debate might be shifting. If the AI understands the context visually and structurally, will we still spend hours discussing nomenclature in 2027?
  • No matter what happens, you can always roll back in less than 5 minutes and start over.
  • Work closely with a developer: they can help you understand MCPs and clear up any code-related doubts. Once you start to grasp their logic, you'll learn very quickly how to prompt in ways that AI actually understands.
  • There's nothing to lose by asking the AI to follow a specific naming convention for the code. It keeps everything clean and readable, and it takes no extra effort.
  • The AI covers roughly 80% of the work (generation, variations, exploration...), but the remaining 20% is where quality lives, and that part is not delegable. The AI executes. The judgment is still yours. And if you skip the review, you're not saving time: you'll spend it later.
  • Context matters more than tooling. What you don't define, the AI will invent. Small components may be resolved well, but large interfaces require more definition from the start. A well-defined system scales. An undefined one generates inconsistencies faster than you can fix them.
  • Figma is no longer the mandatory starting point. It's useful as a visual reference, a QA space, or a consolidation layer. But the AI doesn't need it. We still do.
  • There's no single right workflow yet. What you do depends on the project. We're in a transition moment where the tools change faster than the standards. The best thing you can do right now is experiment.

What AI Still Can’t Replace

Through all of this, a few things became very clear. These are the parts that didn’t change:

  • Knowing when something looks off. The AI generates, but it doesn't notice when the result doesn't feel right. That eye is yours.
  • Direction and supervision. The AI used the components we gave it, but without someone supervising it, it invents solutions where there is no context to work from.
  • The definition of done is still a human call, whether it's a conversation with a PO, a stakeholder, or just the designer's criteria. There's no prompt for that.
  • The context: knowing why certain decisions matter, what a component should communicate, what the user will actually feel. Business knowledge, stakeholder dynamics, unwritten rules, empathy for the end user. These take years to build and live in the people doing the work, not in the tools they use.

My Two Cents

The tools changed, and that gave me the chills, but throughout this experience I found that the designer's role is more alive than ever.

What once took a team weeks can now be prototyped in hours. That’s not a threat; it’s an invitation to get curious.

I'm still figuring a lot of this out, and I suspect most of us are. There's no right workflow yet, and honestly, that's fine. We are in a transition where tools change faster than standards. The best thing you can do is experiment. Don't wait for a "definitive" workflow, it might be obsolete by next month.

Go ahead, try prompting your way through a component. You might be surprised how fast the system starts to take shape.

llms.txt