Motivating Software Development Teams: A Strategy to Boost Engagement
Published on
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May 27, 2026
Last updated on
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May 26, 2026
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12
Ariel Erlijman
Tech Leader & Agile Coach
After working with the same software development team for over 5 years, keeping morale high, maintaining motivation, and ensuring commitment can be challenging. If you want to know how a small internal contest on the use of artificial intelligence, automation, and best practices can help revitalize team spirit, I invite you to continue reading this article.
Key Elements of a Successful Contest
Within the constant search to keep team morale high and break the routine of tasks that a software developer usually does, one day I had the inspiration to organize a contest. But we’re not talking about just any contest; it had to consider the following points:
Motivation to participate: Possibly with a cash prize or recognition.
Knowledge sharing: What is presented must have applicability within the team.
Team building: The collective activity itself helps to boost team spirit.
Focus on modern trends: Aim for the topic to be something trending.
With these characteristics, the first internal contest for the team on the use of automation and/or artificial intelligence was created, with a prize of USD 100 for the winner.
Contest Structure
Carrying out this idea might seem complicated, but in practice, it isn’t. Simply send out a nicely designed announcement with the theme, the prize, the rules, and an invitation to participate.
It’s important to explain the evaluation rules for the contest as well as who will be the jury. For this first case, I was responsible for selecting the winner and established the following criteria:
Presentation time: Strictly 5 minutes.
Novelty and innovation.
Applicability of what is presented to the rest of the team.
Presentation style: This includes how the problem is presented, the before and after.
Cost vs. benefit of implementing it.
Each participant has 5 minutes to present. If they have time left, it can be used for questions from the audience. If there is no time left, the event moderator can allow extra time for questions, considering the total time allocated for the presentations.
In our case, we allocated 1 hour and 30 minutes for the presentation day. There were 8 participants in the contest and some additional presentations outside the contest. These out-of-contest presentations can usually be from the jury to show another good practice to the team. But it is important that everyone respects the time limits so that the entire activity can be completed within the total allocated time.
Based on this original idea, small changes can be made to make this activity even more fun. For example, listeners who are not participating in the contest can have a voting sheet similar to the jury to keep track of their favorites. This way, another winner can be added to the contest besides the one selected by the jury. It should be noted that this other winner should also receive a prize
Tips for Implementing Your Own Contest
Before diving into this initiative, I recommend talking to your peers and supervisors. They can provide even better ideas and much more reach. But be careful. If you’re doing this for the first time, I suggest conducting a fairly limited proof of concept with your closest team members. After this experience, you can evaluate taking it to other teams or globally within your workplace.
At this point, you’re probably thinking this is great, but you have doubts about how to get sponsorship for the money. However, that’s very simple… you ask your company by showing them this article detailing the benefits of this idea!
And as the cherry on top, I suggest writing an article about the experience and sharing it with the company. Even better, it can be a good article to publish on the company blog to show the rest of the world what is being done internally. This can attract the attention of new developers and also clients who find you through web searches.
Results and Reflections
Our first contest was a complete success. Everyone enjoyed it and learned a lot. We discovered many tools and ideas that people were using on their own and had not shared. Even customized tools that were very similar and could be combined to achieve something even better.
As for me, I can say that I was more than satisfied with that first trial. The presentations were so good that I had a bittersweet feeling. On one hand, I was happy for the winner, but on the other, I was sad because others also deserved a prize for what they had accomplished.
To conclude, I also want to mention that I was able to secure a bit more money for the winner of the popular vote, so we had at least two winners. But beware, not everything is rosy. I leave some questions to be evaluated:
How often can these contests be repeated?
Will people stop sharing best practices as they used to, saving them for these events instead?
How can we achieve more participation, more winners, and more prizes?
Good luck, and let me know how it goes.
ScrumJedi, November 2024
After working with the same software development team for over 5 years, keeping morale high, maintaining motivation, and ensuring commitment can be challenging. If you want to know how a small internal contest on the use of artificial intelligence, automation, and best practices can help revitalize team spirit, I invite you to continue reading this article.
Key Elements of a Successful Contest
Within the constant search to keep team morale high and break the routine of tasks that a software developer usually does, one day I had the inspiration to organize a contest. But we’re not talking about just any contest; it had to consider the following points:
Motivation to participate: Possibly with a cash prize or recognition.
Knowledge sharing: What is presented must have applicability within the team.
Team building: The collective activity itself helps to boost team spirit.
Focus on modern trends: Aim for the topic to be something trending.
With these characteristics, the first internal contest for the team on the use of automation and/or artificial intelligence was created, with a prize of USD 100 for the winner.
Contest Structure
Carrying out this idea might seem complicated, but in practice, it isn’t. Simply send out a nicely designed announcement with the theme, the prize, the rules, and an invitation to participate.
It’s important to explain the evaluation rules for the contest as well as who will be the jury. For this first case, I was responsible for selecting the winner and established the following criteria:
Presentation time: Strictly 5 minutes.
Novelty and innovation.
Applicability of what is presented to the rest of the team.
Presentation style: This includes how the problem is presented, the before and after.
Cost vs. benefit of implementing it.
Each participant has 5 minutes to present. If they have time left, it can be used for questions from the audience. If there is no time left, the event moderator can allow extra time for questions, considering the total time allocated for the presentations.
In our case, we allocated 1 hour and 30 minutes for the presentation day. There were 8 participants in the contest and some additional presentations outside the contest. These out-of-contest presentations can usually be from the jury to show another good practice to the team. But it is important that everyone respects the time limits so that the entire activity can be completed within the total allocated time.
Based on this original idea, small changes can be made to make this activity even more fun. For example, listeners who are not participating in the contest can have a voting sheet similar to the jury to keep track of their favorites. This way, another winner can be added to the contest besides the one selected by the jury. It should be noted that this other winner should also receive a prize
Tips for Implementing Your Own Contest
Before diving into this initiative, I recommend talking to your peers and supervisors. They can provide even better ideas and much more reach. But be careful. If you’re doing this for the first time, I suggest conducting a fairly limited proof of concept with your closest team members. After this experience, you can evaluate taking it to other teams or globally within your workplace.
At this point, you’re probably thinking this is great, but you have doubts about how to get sponsorship for the money. However, that’s very simple… you ask your company by showing them this article detailing the benefits of this idea!
And as the cherry on top, I suggest writing an article about the experience and sharing it with the company. Even better, it can be a good article to publish on the company blog to show the rest of the world what is being done internally. This can attract the attention of new developers and also clients who find you through web searches.
Results and Reflections
Our first contest was a complete success. Everyone enjoyed it and learned a lot. We discovered many tools and ideas that people were using on their own and had not shared. Even customized tools that were very similar and could be combined to achieve something even better.
As for me, I can say that I was more than satisfied with that first trial. The presentations were so good that I had a bittersweet feeling. On one hand, I was happy for the winner, but on the other, I was sad because others also deserved a prize for what they had accomplished.
To conclude, I also want to mention that I was able to secure a bit more money for the winner of the popular vote, so we had at least two winners. But beware, not everything is rosy. I leave some questions to be evaluated:
How often can these contests be repeated?
Will people stop sharing best practices as they used to, saving them for these events instead?
How can we achieve more participation, more winners, and more prizes?
A while ago we noticed something pretty common: everyone wanted to share more knowledge internally, but nobody wanted another heavy corporate ritual.
Internal talks usually start with good intentions and slowly disappear. They take time, preparation, and energy. And at some point people start feeling like they need to be experts before presenting anything.
So we tried the opposite.
15 minute talks.
Small topics.
Low pressure.
And one important rule: every session had to leave something useful behind. A tool, a workflow, an idea, a shortcut, a new way to approach a problem. Something people could actually use after the talk ended.
We didn’t want theory that went nowhere.
Somehow, that ended up working much better than we expected.
The idea was to reduce friction
Screenshot of the shared topic pool
Tiny Knowledge Bytes is intentionally simple:
anyone can suggest topics
anyone can end up presenting
you don’t need to master the topic
talks can come from experiments, client problems, tools or random discoveries
sessions should leave something practical behind
if nobody volunteers, the system picks someone for us
The goal was making knowledge sharing feel lightweight instead of exhausting.
Some of the best talks start with:
“I tried this yesterday and it was weird.”
The topic pool started growing on its own
Over time, topics started coming from everywhere.
Sometimes someone took a course and used a Tiny Knowledge Byte as a way to give something back to the team. Other times, a client problem triggered research into new tools, workflows or AI approaches.
A lot of sessions start from curiosity or necessity more than planning.
And honestly, the mix is part of what makes it interesting.
Sometimes a UX session drifts into Computer Vision. Sometimes someone technical shares a visual workflow that half the design team ends up adopting later.
There’s not much curation. It behaves more like a constant exploration system.
Then another problem appeared: choosing who presents
And this is where things became unnecessarily dramatic.
Nobody wanted to be “the person who chooses”. So we started adding absurd layers of randomness until we somehow ended up building a full internal app called 2FS.
Two Factor Sorteo.
Yes, it’s real.
The wheel proposes. The oracle decides.
The logic is simple.
First, a wheel picks someone.
Then a Magic 8 Ball decides whether destiny approves the selection.
If the oracle rejects the person, the process starts again.
That’s it.
The app accidentally became part of the learning loop too
Apps developed for the Tiny Knowledge Bytes.
2FS originally started as an excuse to experiment with:
Claude Code
Claude Design
design systems
editorial interfaces
motion and microinteractions
Eventually those same explorations turned into future Tiny Knowledge Bytes.
The tool we used to select speakers started generating new topics itself.
The system started feeding itself
One of the most interesting side effects is that people started building things outside their usual role because of previous Tiny Knowledge Bytes.
2FS itself is a good example. A designer saw sessions about Claude tooling and AI workflows and thought:
“Maybe I can actually build this.”
What started as a ridiculous speaker selection tool became a real product experiment involving Claude Code, interface systems and interaction design.
Then it came back into the Tiny Knowledge Bytes circuit as a new talk.
That loop became surprisingly valuable:
someone learns something,
tries it,
builds something with it,
and eventually inspires someone else to do the same.
What ended up mattering most
Final Oracle Certificate.
Over time we realized knowledge sharing works much better when:
it doesn’t require huge preparation
it’s allowed to be imperfect
it mixes different disciplines
it leaves something practical behind
and somehow involves a mystical wheel connected to a Magic 8 Ball
At that point, it stops feeling like another internal obligation and starts feeling like something people genuinely want to keep alive.
Just this month, I built a full design system in about 20 hours.
What used to take weeks, sometimes months, is now dramatically faster. So… what actually changed? And more importantly: what didn’t?
Design systems take time. On complex platforms, they can take hundreds of hours.
We were working with a large and complex product where inconsistencies had started to pile up. Different modules had evolved in isolation, teams were making independent decisions, and there were no shared guidelines. The answer was clear: we needed a design system.
AI tools were just starting to emerge back then. They were mostly useful for simple tasks as they tended to hallucinate when things got complex. Developers had started using them earlier than designers, MCP didn't exist yet, and Figma plugins were the best automation we had.
But the context has changed. Fast.
The Manual Era
We did what most teams did. We stopped, and we built it. Manually.
Picture two designers, a mountain of inconsistencies, and no map. We had to cross-reference information manually, digging through the code, detecting what could be merged, agreeing on naming conventions, deciding how to name components. Hours and hours of discussion until we finally landed on a solution.
In the end, we got there. A cleaner system, faster workflows, and for the first time, both teams speaking the same visual language. Hard-won, but it worked.
But now every month a new AI model seems to be released. Design is finally catching up with what developers faced about two years ago. New tools arose, and with that, the scope of our work as designers completely changed.
The Human Factor
For an internal project, I used our Kaizen site as a reference, combined with documentation from industry leaders as a guideline.
I started in v0, which is essentially a chat interface where you can generate UI components through prompts. I fed it the colors, typographies, and a reference image, and from there it was a back-and-forth: the AI generated, I reacted, adjusted, and pushed until the output matched what I had in my head. And just like that, I started prompting my way through a Design System.
Once a component was ready, I used the html.to.design plugin to bring it into Figma (yes, plugins are still alive!). Think of it as a bridge: the plugin exports designs directly from the browser into a Figma file.
Inside Figma, the intervention was more hands-on. First, I checked that everything was visually consistent with what was defined in v0: colors, typography, styles. Then I used Figma's built-in AI to rename all the component layers using BEM convention (something that would have taken a significant amount of time to do so manually).
BEM, which stands for Block Element Modifier, is a widely adopted naming convention in CSS. It structures layer names hierarchically and predictably, for example: button__label--disabled.
Using it keeps the code clean, readable, and consistent, especially when you're working alongside a developer who needs to understand what came out the other side.
Beyond naming, I also made sure the layer structure would generate the right properties when building component sets in Figma, so that all the variants would be correctly exposed and usable. My team also pointed out that adding descriptions to components and variants was key as context for any agent using them through an MCP.
The last step was connecting everything to Windsurf via MCP. With a frame selected in Dev Mode, Windsurf could read the Figma file and use the components to build more complex screens.
We worked closely with a developer throughout this phase. Not just for the technical knowledge, but because having someone who reads code fluently meant catching things we wouldn't have spotted otherwise. The design role here was direction and supervision: making sure the AI used the components correctly and didn't invent solutions where context was missing.
Every step of the process had a human decision behind it.
An Unexpected Discovery
At one point, before we had any of the naming conventions figured out, I selected a frame and asked Windsurf to build a form using the components inside it, styled to match a specific card. The developer next to me was skeptical until he saw the result, and then he was just as surprised as I was.
What we realized is that the MCP wasn't reading layer names to understand context. It was reading everything inside the frame, even the loose text sitting alongside the components. Good naming is still worth doing. But the MCP doesn't need it to understand what it's looking at.
Learning to Talk to an AI
The more specific and contained your prompt, the better the outcome. We started with the most atomic component: the button, and worked outward from there. Each approved component became context for the next one, so the system gradually picked up the visual language we were building.
At some point I got ambitious and asked for five cards in a single prompt: blog card, service card, testimonial card, stats card, feature card… structures, states and all. The AI delivered.
Visually, everything looked fine. Then the developer looked at the code and pointed out that all five cards were independent components instead of variants of one. For a design system, that breaks everything.
One correction prompt fixed it. But it was a good reminder: the AI does exactly what you ask, not what you mean. And fixing it after the fact can cost more than getting it right from the start.
Some Things Learned Along the Way
Precision is key. Natural language is fine when you're asking for a cooking recipe, but when referring to a component, if you say things like "create" instead of "add", you'll probably end up with a whole new set of components instead of additional variants of an existing one.
The "Frame" is the context: MCPs can read everything inside the frame you select. This is a game-changer. It means the "naming conventions" debate might be shifting. If the AI understands the context visually and structurally, will we still spend hours discussing nomenclature in 2027?
No matter what happens, you can always roll back in less than 5 minutes and start over.
Work closely with a developer: they can help you understand MCPs and clear up any code-related doubts. Once you start to grasp their logic, you'll learn very quickly how to prompt in ways that AI actually understands.
There's nothing to lose by asking the AI to follow a specific naming convention for the code. It keeps everything clean and readable, and it takes no extra effort.
The AI covers roughly 80% of the work (generation, variations, exploration...), but the remaining 20% is where quality lives, and that part is not delegable. The AI executes. The judgment is still yours. And if you skip the review, you're not saving time: you'll spend it later.
Context matters more than tooling. What you don't define, the AI will invent. Small components may be resolved well, but large interfaces require more definition from the start. A well-defined system scales. An undefined one generates inconsistencies faster than you can fix them.
Figma is no longer the mandatory starting point. It's useful as a visual reference, a QA space, or a consolidation layer. But the AI doesn't need it. We still do.
There's no single right workflow yet. What you do depends on the project. We're in a transition moment where the tools change faster than the standards. The best thing you can do right now is experiment.
What AI Still Can’t Replace
Through all of this, a few things became very clear. These are the parts that didn’t change:
Knowing when something looks off. The AI generates, but it doesn't notice when the result doesn't feel right. That eye is yours.
Direction and supervision. The AI used the components we gave it, but without someone supervising it, it invents solutions where there is no context to work from.
The definition of done is still a human call, whether it's a conversation with a PO, a stakeholder, or just the designer's criteria. There's no prompt for that.
The context: knowing why certain decisions matter, what a component should communicate, what the user will actually feel. Business knowledge, stakeholder dynamics, unwritten rules, empathy for the end user. These take years to build and live in the people doing the work, not in the tools they use.
My Two Cents
The tools changed, and that gave me the chills, but throughout this experience I found that the designer's role is more alive than ever.
What once took a team weeks can now be prototyped in hours. That’s not a threat; it’s an invitation to get curious.
I'm still figuring a lot of this out, and I suspect most of us are. There's no right workflow yet, and honestly, that's fine. We are in a transition where tools change faster than standards. The best thing you can do is experiment. Don't wait for a "definitive" workflow, it might be obsolete by next month.
Go ahead, try prompting your way through a component. You might be surprised how fast the system starts to take shape.