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April 1, 2017

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May 26, 2026

Fabian Fernandez, co-founder of Kaizen Softworks

Fabian Fernandez

Ruler of the ocean

Co-Founder

Why Develop Mobile Apps with Xamarin?

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May 27, 2026

Last updated on

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May 26, 2026

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12

Fabian Fernandez, co-founder of Kaizen Softworks

Fabian Fernandez

Co-Founder

I recently had the pleasure to do the Keynote at Xamarin Fest LATAM, it was a full packed house at NetEffect Uruguay office (really cool office BTW!).

Whether you're a business owner, a developer, or simply a tech enthusiast, embracing mobile technology is crucial. This article explores the importance of going mobile and how you can save money while doing so, with a particular focus on cross-platform native app development using Xamarin.

Mobile: A Global Trend

Mobile technology has taken the world by storm. The number of global users accessing the internet via mobile devices surpassed desktop users in 2014, and the trend continues to grow.

Graphic of Number of Global Users of Mobile and Desktop

The shift towards mobile is evident in the statistics. For instance, time spent on mobile apps using smartphones witnessed an astonishing 80% growth from 2013 to 2016, demonstrating the increasing importance of mobile applications. Users are intentionally moving apps to their home screens, highlighting the preference for mobile apps over mobile browsers.

Graphic of Share of Growth in Total Digital Time Spent: 2013-2016

We can see here that time spent on web using a smartphone had a 8% growth from 2013 to 2016, while on a tablet was of 1%, and desktop of 3%. But here’s the deal: Time spent on mobile apps using a smartphone had 80% growth from 2013 to 2016 — WOW; and using a tablet was 9%.

Take a look at this other report, it shows that 75% of mobile users intentionally move apps to their Home Screen making it easier and faster to access their most used and favorite apps — they are not using their mobile browser, they want your app:

Graphic of Percent of Users that Intentionally Move Apps to Home Screen 2017

Mobile users are now accustomed to using an average of 27 different apps per month, making the mobile app market a highly competitive and promising space.

The Most Relevant Platforms

When it comes to mobile platforms, Android and iOS reign supreme. Android, in particular, has emerged as the dominant player, capturing the largest market share. To reach the widest audience, it's essential to target both of these platforms. However, building separate native apps for Android and iOS can be expensive and resource-intensive.

Graphic by Statista of Worldwide Operating System Market Share from 2009 to 2015

What all this means to us is that we should be at least targeting both platforms to reach the massive market out there. But for that, we have to invest a lot of money, right? You are probably thinking about two teams, one for iOS and another for Android. And you are right, I mean, you are right in start thinking about the decision of going native, that’s the way to go as you will be taking advantage of all the platform specific features, all the good performance users are used to experience and same native experience they have in all their other apps — well, the good apps.

iOS requires us to work on a Mac and we must know to code in Objective-C to work on XCode, the IDE that lets you build iOS apps. For Android, that’s a different story, you must know Java and code on Eclipse or Android Studio — which is really cool to be fair, can’t say the same about XCode. And if you don’t want Microsoft to be left behind, you must know the .NET Framework and code in C# while using Visual Studio — probably the best IDE out there, period.

If you start making numbers, you are already thinking how crazy it would be to have at least two teams building the same product.

Xamarin: Streamlining App Development

This is where Xamarin, a Microsoft-owned tool, comes into play. Xamarin is a Visual Studio extension that you can select during installation or by modifying your Visual Studio setup. Once installed, it allows you to compile C# code into native applications. You can leverage the powerful features of Visual Studio, including debugging, IntelliSense, and more, while building apps faster through code and binary reuse.

Xamarin allows you to build cross-platform native apps using a single codebase and a unified skill set. You can use C# and .NET, along with Microsoft's Visual Studio, one of the industry's most acclaimed Integrated Development Environments (IDEs). Xamarin enables you to create apps for Windows Desktop, Windows Store, Windows Phone, iOS, and Android, all within the same development environment.

Xamarin's cost-effective approach is a game-changer. You only need to write around 20% custom code for the views of each platform you target, while sharing the remaining code and resources across platforms. This results in significant time and cost savings. Xamarin's use of XAML for designing user interfaces further simplifies the development process, eliminating the need for platform-specific languages like Objective-C or Java.

Licensing I hear? Of course, in the past it might have been a little expensive but since Microsoft acquired Xamarin, now it is free for up to 5 users or if you already have (or plan to have) Visual Studio Professional or Enterprise, then you are all set, it is included with it. What are you waiting for?

Efortless UI Design

Screenshot of Microsoft Visual Studio with Xamarin

Xamarin simplifies UI design by offering a drag-and-drop interface in Visual Studio. It allows you to design for different screen sizes, resolutions, and OS versions, all from a single development environment. The Android designer in Xamarin is highly regarded, and the iOS designer is equally impressive.

Testing Made Easy

Xamarin Test Cloud is a cloud-based testing environment that enables you to test your apps across a multitude of Android and iOS devices. You can perform simultaneous testing on real devices in the cloud, paying only for what you use. The platform offers performance monitoring, visual test results, and unit tests, streamlining the testing process.

Getting Started with Xamarin

In summary, the shift to mobile is undeniable, and Xamarin offers a cost-effective solution for cross-platform app development. It streamlines the development process, reduces expenses, and allows you to tap into the vast mobile app market with ease. Don't miss out on the mobile revolution; Xamarin can help you make the most of it.

If you're interested in Xamarin, resources are readily available online. You can also check the slides of the Keynote I gave at SlideShare as quick review of all this info.

If you prefer a hands-off approach, at Kaizen Softworks we can help you. We're a nearshore software development company based in Uruguay, specialized in native app development. We also incorporate the power of the Azure Cloud, Artificial Intelligence, Machine Learning, and Cognitive Services to create outstanding app experiences.

Fabian Fernandez, Co-Founder of Kaizen Softworks, Hosting a Xamarin Fest Conference

I recently had the pleasure to do the Keynote at Xamarin Fest LATAM, it was a full packed house at NetEffect Uruguay office (really cool office BTW!).

Whether you're a business owner, a developer, or simply a tech enthusiast, embracing mobile technology is crucial. This article explores the importance of going mobile and how you can save money while doing so, with a particular focus on cross-platform native app development using Xamarin.

Mobile: A Global Trend

Mobile technology has taken the world by storm. The number of global users accessing the internet via mobile devices surpassed desktop users in 2014, and the trend continues to grow.

Graphic of Number of Global Users of Mobile and Desktop

The shift towards mobile is evident in the statistics. For instance, time spent on mobile apps using smartphones witnessed an astonishing 80% growth from 2013 to 2016, demonstrating the increasing importance of mobile applications. Users are intentionally moving apps to their home screens, highlighting the preference for mobile apps over mobile browsers.

Graphic of Share of Growth in Total Digital Time Spent: 2013-2016

We can see here that time spent on web using a smartphone had a 8% growth from 2013 to 2016, while on a tablet was of 1%, and desktop of 3%. But here’s the deal: Time spent on mobile apps using a smartphone had 80% growth from 2013 to 2016 — WOW; and using a tablet was 9%.

Take a look at this other report, it shows that 75% of mobile users intentionally move apps to their Home Screen making it easier and faster to access their most used and favorite apps — they are not using their mobile browser, they want your app:

Graphic of Percent of Users that Intentionally Move Apps to Home Screen 2017

Mobile users are now accustomed to using an average of 27 different apps per month, making the mobile app market a highly competitive and promising space.

The Most Relevant Platforms

When it comes to mobile platforms, Android and iOS reign supreme. Android, in particular, has emerged as the dominant player, capturing the largest market share. To reach the widest audience, it's essential to target both of these platforms. However, building separate native apps for Android and iOS can be expensive and resource-intensive.

Graphic by Statista of Worldwide Operating System Market Share from 2009 to 2015

What all this means to us is that we should be at least targeting both platforms to reach the massive market out there. But for that, we have to invest a lot of money, right? You are probably thinking about two teams, one for iOS and another for Android. And you are right, I mean, you are right in start thinking about the decision of going native, that’s the way to go as you will be taking advantage of all the platform specific features, all the good performance users are used to experience and same native experience they have in all their other apps — well, the good apps.

iOS requires us to work on a Mac and we must know to code in Objective-C to work on XCode, the IDE that lets you build iOS apps. For Android, that’s a different story, you must know Java and code on Eclipse or Android Studio — which is really cool to be fair, can’t say the same about XCode. And if you don’t want Microsoft to be left behind, you must know the .NET Framework and code in C# while using Visual Studio — probably the best IDE out there, period.

If you start making numbers, you are already thinking how crazy it would be to have at least two teams building the same product.

Xamarin: Streamlining App Development

This is where Xamarin, a Microsoft-owned tool, comes into play. Xamarin is a Visual Studio extension that you can select during installation or by modifying your Visual Studio setup. Once installed, it allows you to compile C# code into native applications. You can leverage the powerful features of Visual Studio, including debugging, IntelliSense, and more, while building apps faster through code and binary reuse.

Xamarin allows you to build cross-platform native apps using a single codebase and a unified skill set. You can use C# and .NET, along with Microsoft's Visual Studio, one of the industry's most acclaimed Integrated Development Environments (IDEs). Xamarin enables you to create apps for Windows Desktop, Windows Store, Windows Phone, iOS, and Android, all within the same development environment.

Xamarin's cost-effective approach is a game-changer. You only need to write around 20% custom code for the views of each platform you target, while sharing the remaining code and resources across platforms. This results in significant time and cost savings. Xamarin's use of XAML for designing user interfaces further simplifies the development process, eliminating the need for platform-specific languages like Objective-C or Java.

Licensing I hear? Of course, in the past it might have been a little expensive but since Microsoft acquired Xamarin, now it is free for up to 5 users or if you already have (or plan to have) Visual Studio Professional or Enterprise, then you are all set, it is included with it. What are you waiting for?

Efortless UI Design

Screenshot of Microsoft Visual Studio with Xamarin

Xamarin simplifies UI design by offering a drag-and-drop interface in Visual Studio. It allows you to design for different screen sizes, resolutions, and OS versions, all from a single development environment. The Android designer in Xamarin is highly regarded, and the iOS designer is equally impressive.

Testing Made Easy

Xamarin Test Cloud is a cloud-based testing environment that enables you to test your apps across a multitude of Android and iOS devices. You can perform simultaneous testing on real devices in the cloud, paying only for what you use. The platform offers performance monitoring, visual test results, and unit tests, streamlining the testing process.

Getting Started with Xamarin

In summary, the shift to mobile is undeniable, and Xamarin offers a cost-effective solution for cross-platform app development. It streamlines the development process, reduces expenses, and allows you to tap into the vast mobile app market with ease. Don't miss out on the mobile revolution; Xamarin can help you make the most of it.

If you're interested in Xamarin, resources are readily available online. You can also check the slides of the Keynote I gave at SlideShare as quick review of all this info.

If you prefer a hands-off approach, at Kaizen Softworks we can help you. We're a nearshore software development company based in Uruguay, specialized in native app development. We also incorporate the power of the Azure Cloud, Artificial Intelligence, Machine Learning, and Cognitive Services to create outstanding app experiences.

Fabian Fernandez, Co-Founder of Kaizen Softworks, Hosting a Xamarin Fest Conference

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Aug 14, 2026

Running Synthetic Users Into Claude Code

A synthetic user research framework, turned into a Claude Code plugin that runs automated UX tests with AI agents, step by step.

12 read time

Read more

A synthetic user is a constrained AI decision agent defined by twelve fields, from functional role and context to assumptions and abandonment rules.

In the previous post I built an early, working implementation, and the next question was whether the same rules could hold up in a repeatable, automated test.

This post is that next step: how I turned the framework into a Claude Code plugin, and the technical decisions behind adapting methods designed for people into something an AI can execute without cheating.

Why “find the usability issues” is not enough

Give a model a URL and ask it to “find the usability issues.” It works halfway. And the “halfway” is the interesting part, It gives you a generic list, correct in the abstract, useless in practice.

A usability issue matters because of who encounters it and under what conditions.

Using an app from bed is not the same as using it on a factory floor. Urgency changes, lighting changes, attention changes, previous knowledge changes. The same confusing button can be irrelevant to a power user and an abandonment point for an operator wearing gloves.

The whole design comes from that observation: the AI does not evaluate the interface. It acts as a specific person in front of the interface.

The person brings the context with them. And the context turns a list of defects into a list of priorities.

Anatomy of a simulation

An orchestrator controls the browser through Playwright MCP. It reads each screen as an accessibility snapshot: text, roles, states, no guessing pixels. Then it acts on specific elements.

The decision on each screen is made by an isolated subagent, which returns a JSON for each step:

{

  "action": "...",

  "clarityLevel": "High|Medium|Low",

  "doubtDetected": true,

  "reason": "...",

  "abandoned": false,

  "estimatedTimeSeconds": 40,

  "emotionalState": "...",

  "memory": "..."

}

Two rules make this look more like a person and less like an oracle.

1. The evaluator never sees the end.

The evaluator receives one screen at a time, without knowing how many are left or what comes next in the flow.

If the interface leaves room for a mistake, the synthetic user makes the mistake. It clicks where a person would click, not where it is convenient to click in order to complete the test. This is where the framework’s forbidden assumptions live. The agent cannot assume backend logic or mentally complete what the screen does not show.

2. Emotion is memory, not decoration.

The memory field travels from one step to the next. The emotional state is inherited and accumulates. A frustration +1 persists. This detects something that is structurally invisible to any test that evaluates screens separately.

Screen five does not necessarily fail because of screen five. It fails because the user gets there with accumulated frustration.

Evaluated alone, that screen passes. Evaluated by someone carrying three doubts and one broken promise, it triggers abandonment. In the first post, I wrote that doubt is not failure. It is the signal that reveals structural friction.

Emotional memory is that idea turned into architecture.

Eight subagents, one job each

Each subagent gets a clean context. It knows the minimum required to do its job.

That ignorance is deliberate.

The agent acting as the user does not know what the orchestrator knows. It cannot compensate for bad design with knowledge a real person would not have.

Subagent

What it does

Subagent What it does
synthetic-screen-evaluator Acts as the user on one screen and returns the JSON for that step
synthetic-flow-synthesizer Reads the complete run and writes the report. It never simulates again
synthetic-profile-generator Generates a complete profile from an approved spec, choosing from a controlled vocabulary
synthetic-autopilot-synthesizer Consolidates N runs and classifies findings by convergence across users
heuristic-persona-generator Creates the 3 persona raters based on the business being evaluated
heuristic-expert-evaluator Detects violations of the 10 heuristics using forced enumeration
heuristic-persona-rater Scores each finding from the experience of ONE persona. It runs ×3
heuristic-report-synthesizer Builds the final report using the already computed numbers

Adapting a human test: the heuristic evaluation

A textbook heuristic evaluation uses three to five human evaluators because each human finds different problems.

My first experiment was literal, and it went meh.

I iterated until I reached two synthetic detection runs with different agents, coverage was extremely high, but it exposed another problem: an unmanageable list. Dozens of valid issues, very few important ones.

The final design separates those two jobs.

1. An expert finds violations.

Based on Nielsen’s literature, an expert goes through each screen and is forced to produce a verdict for every heuristic: 

  • Violation
  • Clean
  • Not observable

Each verdict includes textual evidence from the snapshot, forced enumeration breaks the habit of reporting only the things that stand out.

2. Three synthetic personas decide what matters based on what they bring with them: context, emotions, urgency, and constraints.

Three synthetic personas are generated according to the business being evaluated: 

  • power user
  • average user
  • low digital literacy

They score the findings without seeing the expert’s conclusions. The same issue can matter very differently depending on what each persona brings to it.

The formula is business impact × usability impact, with agreement between personas as the tiebreaker.

This keeps issue detection and user impact as separate jobs: the expert identifies the violations, and the personas help determine which ones deserve attention first.

Three modes, and a tool for building users

The plugin currently has three modes.

simulation-run (custom)

You build a profile field by field in the Synthetic User Builder, the tool I built to materialize the framework.

First come the attributes: 

  • Role in relation to the product
  • Boundaries
  • Initial emotional state
  • Context
  • Forbidden assumption

Only after that, and separately, comes the task.

The profile describes how someone decides, never what they have to do. That is why the same profile can be reused across tests.

simulation-auto (inferred)

You only give it the URL.

It researches the business, infers the typical roles, proposes users with tasks, and you adjust that proposal in natural language before anything runs.

heuristic-test (inspection)

The heuristic test described above, for one screen, one flow, or the entire site.

Everything run becomes a file

Every run leaves Markdown artifacts inside the project:

user-simulation-tests/

├── simulation/

│   ├── profiles/    ← users: the .md used for simulation + a .builder.json

│   │                   that can be imported back into the Builder and edited manually

│   └── results/     ← one report per run + the consolidated report from auto mode

└── heuristic/

    ├── personas/    ← the 3 raters + business research, reused across runs

    └── results/     ← reports with the prioritized findings table

Simulation reports include the full step by step flow, the emotional arc, risks, and a single “Fix this first.”

The consolidated report classifies findings by convergence: did one user suffer from this, or did all of them?

The decision to keep everything as accumulating .md files is strategic.

These are different runs, using different lenses, that can be analyzed together later, crossing heuristic violations with simulated emotions answers something no individual test gives us:

Of everything that is wrong, what actually matters?

Models and costs

What worked for me for the synthesis subagents:

  • For reports, consolidation, and the heuristic expert, the best available model makes sense. That is where the judgment lives.
  • For the screen evaluator, a medium and fast model is enough. There are many short, constrained calls, and the profile already restricts the decision.
  • The raters are the lightest case.

A complete run consumes between 100k and 400k tokens, depending on the model and mode, in around 20 minutes.

That is the cost of a test that previously required coordinating the schedules of three professionals, and that can now run against every iteration of the product.

See it in action

Here's a complete run against our site, kzsoftworks.com: a skeptical "Business Leader" profile, five live browser steps, and a full Markdown audit in under three minutes that names the exact moment the executive persona lost trust.

It is still early, but it already runs

Every rule in the framework became an architectural constraint: clean context, one screen at a time, emotional memory, forbidden assumptions.

The plugin is open source: github.com/PabloManzoni/user-simulation.

Three commands, and the inferred mode only needs your URL.

If you try it and your synthetic user abandons on screen three, you already know what it means:

It is not failure. It is the signal.

·

Aug 14, 2026

Generative UI: How to keep the experience under control

Generative UI can adapt interfaces to each user, but it adds risks around reliability, latency, cost, security, and accessibility. Learn the architecture that keeps those risks under control.

12 read time

Read more

Generative UI assembles the interface around what each user is trying to do, instead of showing everyone the same fixed screen. That flexibility comes with real considerations: keeping the experience consistent, secure, and easy to support once it's live. This post covers what generative UI is worth building for, what it costs, and how teams keep it under control.

Generative UI works best when the experience is dynamic, but the system behind it stays tightly controlled.

Start by defining which parts of the interface can change, which cannot, and what must be validated before anything reaches the user.

TL;DR

  • Interfaces can adapt to user context, support more variations without designing every screen by hand, and reduce unnecessary steps in a workflow.
  • The trade-offs include inconsistent experiences, unreliable or unsafe output, added latency and infrastructure cost, and harder analytics and debugging.
  • Better prompting can reduce unwanted behavior, but it cannot guarantee reliability, security, or consistency. Those controls need to exist around the model: a stable interface shell, a closed component catalog, validation of model output, session-level logging, and model routing with fallback options.
  • Every control introduces a trade-off. No architecture maximizes flexibility, reliability, privacy, performance, and cost at the same time.

What does generative UI make possible?

Interfaces that adapt to context

The interface can adapt to what a person is trying to do instead of relying only on a persona defined at design time. Steps can reorder or disappear based on intent. It can change how much information it shows and what it emphasizes. Copy can adapt to the user's locale and context instead of relying on literal translation.

More interface variations with less custom development

A small set of components can support many variations without designing each screen separately. The system can also support workflows the team did not design as individual screens, as long as the required components and actions already exist.

Fewer steps between intent and action

The interface can hide controls a task does not need, reducing the number of steps required to complete it. Generative UI can also help teams test different ways of presenting the same task. Whether that improves completion or conversion depends on the workflow.

What can go wrong with generative UI?

Experience consistency risks

When layouts change between users or sessions, they can break muscle memory and make support harder. They can also drift from the design system or disrupt accessibility patterns that depend on consistent structure.

Reliability and security risks

The system should not trust model output by default. A model can render a button that does nothing, display fabricated data in a component, or produce a state the team never tested. Prompt injection can push it toward components, content, or actions the system should not allow. Weak controls can expose sensitive data or allow actions and interface states the product should block.

Performance and infrastructure risks

A generative interface also inherits the model layer's latency, cost, and availability risks. Waiting on an LLM to generate a layout adds delay before a page renders. Each generation uses processing resources, and hosted models usually add usage-based cost. Relying on one provider also exposes your product to outages, API changes, price increases, and deprecations.

Analytics and debugging risks

Standard analytics often assume a fixed set of screens. Heatmaps and funnels become harder to compare when users see different layouts. Reproducing a bug also gets harder when you cannot reopen the exact screen the user saw.

How do you control these risks?

Prompts can reduce unwanted behavior, but they cannot enforce which components the system may render or which actions it may allow. Those limits need to be enforced in the architecture around the model.

What parts of a generative interface should remain fixed?

Keep global navigation, account and security controls, primary actions, critical transaction controls, and accessibility-critical structure fixed. Let the model modify only the content and controls that benefit from adaptation.

Fixed navigation preserves familiar interaction patterns. A stable structure also makes accessibility testing, branding, and support more predictable.

How do you stop generative UI from creating broken interfaces?

Do not let the model generate arbitrary UI code. Have it return structured configuration instead. The schema should specify the component, its data, and its position. Validate that output against a closed catalog before rendering it.

The model should not write HTML, CSS, or JavaScript or choose anything outside that catalog. This reduces invalid layouts and unsupported combinations. This is the declarative approach we covered in Part 1.

How should teams test and secure generative UI?

Treat model output as untrusted input. Validate it against the schema and component allowlist, sanitize content, and keep authorization outside the model.

Add content security policies and prompt-injection defenses based on what the model can access and what actions it can trigger. Pay particular attention to user-provided content, privileged actions, sensitive data, and external tools.

Limit valid component combinations, then use visual regression and property-based tests to exercise unexpected inputs and edge cases.

Minimize sensitive data sent to the model. Mask or anonymize it before generation when the task does not require the original values.

How do you monitor a UI that looks different for every user?

Record enough context to reconstruct each generated interface. That includes detected intent, model version, generated configuration, rendered components, task completion, and errors, all tied to the session.

That record lets teams segment analytics by generated experience and reconstruct what a user saw during a specific session.

How do you control latency, cost, and outages?

Cache reusable results where freshness and privacy allow. Show a skeleton layout immediately and stream the rest in. Route simpler requests to smaller or local models, and reserve larger ones for complex requests. Put providers behind the same integration layer so you can switch models or fall back to a static experience during an outage.

What it controls Risks it mitigates
Stable interface shell Keeps navigation, account controls, and primary actions fixed Muscle memory loss, brand drift, accessibility gaps, support friction
Component-based UI Model outputs configuration, not code UI hallucinations, broken layouts, brand inconsistency, testing complexity
Untrusted-input handling Schema validation, allowlists, sanitization, sensitive-data controls Prompt injection, unsafe states, fabricated actions, privacy exposure
Session-level logging Records intent, generated configuration, rendered components, and outcome Fragmented analytics, hard-to-reproduce bugs, support friction
Model routing and fallback Caching, streaming, model routing, provider switching Latency, model cost, provider downtime, difficulty switching providers

What do these controls cost you?

Keeping more of the interface fixed protects consistency but limits personalization. Limiting combinations makes the system easier to test but reduces how much it can vary. Caching lowers cost, but cached output can go stale.

Running models locally can reduce how much sensitive data leaves your infrastructure, but it adds systems your team has to operate and maintain. Detailed session logs can make support easier, but they also create storage, retention, and privacy requirements.

No architecture maximizes flexibility, reliability, privacy, performance, and cost at once. You need to decide which trade-offs matter most for each workflow and design around them.

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